Splash must be sent to the observer for which two types of missions?

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Multiple Choice

Splash must be sent to the observer for which two types of missions?

Explanation:
The main idea is that after a round is fired, the observer needs a clear indication of where it landed so they can compute corrections for the next shot. Splash is the way we communicate that hit location back to the observer, and certain mission setups rely on that feedback more than others. When there is an Aerial Observer, they are observing from above or away from the target area, so they often can’t pinpoint the exact impact visually. Sending splash gives them the precise impact location to guide subsequent adjustments. In high-angle fire, the projectile follows a steep arc and may land behind or well beyond the target or out of the observer’s line of sight. Providing splash ensures the observer, who may be positioned differently from the firing piece, has accurate feedback to compute corrections. Other mission types—like direct-fire or low-angle situations—tend to have clearer visibility of the impact or rely on different update methods, so splash to the observer isn’t the standard requirement in those cases. So, splash must be sent to the observer for an Aerial Observer mission and for a High Angle mission.

The main idea is that after a round is fired, the observer needs a clear indication of where it landed so they can compute corrections for the next shot. Splash is the way we communicate that hit location back to the observer, and certain mission setups rely on that feedback more than others.

When there is an Aerial Observer, they are observing from above or away from the target area, so they often can’t pinpoint the exact impact visually. Sending splash gives them the precise impact location to guide subsequent adjustments.

In high-angle fire, the projectile follows a steep arc and may land behind or well beyond the target or out of the observer’s line of sight. Providing splash ensures the observer, who may be positioned differently from the firing piece, has accurate feedback to compute corrections.

Other mission types—like direct-fire or low-angle situations—tend to have clearer visibility of the impact or rely on different update methods, so splash to the observer isn’t the standard requirement in those cases.

So, splash must be sent to the observer for an Aerial Observer mission and for a High Angle mission.

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